Medium Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 5)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws DEX +4
Skills Perception +4
Senses Darkvision 120 ft., Passive Perception 14
Languages Aquan, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The Aqua Goblin can breathe air and water.

Slippery. The Aqua Goblin has advantage on ability checks and saving throws made to escape a grapple.

Rusty Weapon. When an Aqua Goblin Chieftain damages a creature with his weapons, that creature must succeed in a DC 12 Constitution Saving throw or be poisoned until the end of their next turn.

Pack Tactics. The Aqua Goblin Chieftain has advantage on an attack roll against a creature if at least one of the Aqua Goblin’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Aqua Goblin Chieftain makes two attacks, one with his short spear and one with his shortsword or net.

Short Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft.., one target. Hit: 4 (1d6 + 1) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage, and the target must succeed in a DC 12 Strength Saving throw or be grappled.

Net. Ranged Weapon Attack: +4 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Description

Aquatic cousins of the more common goblinoid races, Aqua Goblins tend to be extremely territorial, attacking anyone who stumbles upon their underwater homes. Living in ramshackle dwellings made primarily of kelp, coral, and driftwood, they gather shiny objects to adorn their homes, treating them almost like small dragon hordes.

The Aqua Goblins tend to mob their enemies, grabbing hold with their rows of small razor sharp teeth and not letting go. Sailors attacked by these goblins liken them to being swarmed by Piranha. 

Aqua Goblin Chieftains tend to be slightly larger than their subordinates due to a more stable diet and overall strength, and show absolutely no mercy to either subordinates or opponents.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2019 3:34:05 PM
27
3
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Coming Soon

Monster Tags: Goblinoid

Habitat: CoastalSwampUnderwater

Caethial

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