Medium Fiend (Devil), Lawful Evil
Armor Class 20 (plate)
Hit Points 193 (18d8 + 112)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws DEX +9, CON +10, INT +8, WIS +8, CHA +12
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Hellish Weapons. Baalphegor's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. Baalphegor has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Baalphegor's innate spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:

At will: alter self(can become Medium when changing her appearance), detect evil and good, invisibility (self only), hold person, charm person, command.

3/day each: [Tooltip Not Found], finger of death.

Legendary Resistance (3/Day). If Baalphegor fails a saving throw, she can choose to succeed instead.

Actions

Multiattack. Baalphegor makes three attacks.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Clawed Embrace. Melee Weapon Attack: +10 to hit, range 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 17 Stength saving throw or be grappled. 

Horrid Kiss. Melee Weapon Attack: +10 to hit, reach 5 ft., one grappled target. Hit: 22 (4d10) necrotic damage, and the target is poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Baalphegor regains hit points equal to 1/2 the damage dealt.

Summon Devil (1/Day). The devil chooses what to summon and attempts a magical summoning.

Baalphegor has a 50 percent chance of summoning 3d6 spined devils, 1d6 bearded devils, or one erinyes.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Teleport. Baalphegor magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.

 

 

Reactions

Parry. Baalphegor adds 4 to its AC against one melee attack that would hit it. To do so, Baalphegor must see the attacker and be wielding a melee weapon.

Instinctive Charm. When a creature within 60 feet of Baalphegor makes an attack roll against it, and another creature is within the attack’s range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including Baalphegor or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.

Legendary Actions

Baalphegor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baalphegor regains spent legendary actions at the start of his turn.

Attack. Baalphegor attacks once with her Clawed Embrace.

Immolating Gaze (Costs 2 Actions). Baalphegor turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 19 Wisdom saving throw or take 16 (3d10) fire damage.

 Teleport. Baalphegor uses her Teleport action.

 

Description

Baalphegor is the consort of Mephistopheles, the arch-devil currently ruling Cania, the 8th layer of the Nine Hells of Baator. She iss a dignified she-devil with cinnamon-colored skin, red eyes and hair and bat wings as well as human feet instead of hooves. She appears young and carefree but when angered, her eyes glow with flames and her usually musical voice becomes very harsh. She is only five and a half feet in height.

"Asmodeus regards her as one of his most valuable assets and tolerates the machinations of Mephistopheles largely because of her". She is a practiced diplomat, and although her own desires are seldom revealed, she appears to be loyal to the Hells and devotes to Mephistopheles, managing to avoid making a distinction between the two. She has many allies among the pit fiends as well.

Baalphegor is said to have been around since the creation of Baator itself. She's a very skilled diplomat and tactician, and an unmatched sorceress. She has created many artifacts and techniques used throughout the Nine Hells. In addition to her status, this fact granted her a deep respect from almost everyone in Baator, even from Asmodeus, who appreciates her to the point of letting her live with her ever-scheming consort.

In terms of politics, Baalphegor is said to have once been the ruler of Cania, a position she obtained very long ago, even before Asmodeus seized control of Baator. She turned the ancient arch-lords of Baator against each other in order for her to remain in charge, but she was ultimately considered far too powerful and was made consort to Gargauth, an arch-devil who ended up expelled from the Nine Hells for his foul nature to become one of the deities of the Forgotten Realms. Baalphegor then became the consort of Mephistopheles when he took the rulership of Cania from Rimmon, another ancient arch-lord who now serves in Asmodeus's armies.

Monster Tags: Devil

John_Foxtrot

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