Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 18 (3d6 + 6)
Speed 30 ft., Swim 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
15 (+2)
Skills Stealth +6
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 9
Languages Aquan, Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The shaman's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: shape water, infestation

1/day: confusion

Nilbogism. Any creature that attempts to damage the shaman must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature’s next turn. A creature changed in this way takes no action.

The shaman can’t regain hit points, including through magical healing, except through its Reversal of Fortune reaction.

Pack Tactics. The Aqua Goblin Shaman has advantage on an attack roll against a creature if at least one of the Aqua Goblin’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Shaman's Spear Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) poison damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage, and the target must succeed in a DC 12 Strength Saving throw or be grappled.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.

Description

Aquatic cousins of the more common goblinoid races, Aqua Goblins tend to be extremely territorial, attacking anyone who stumbles upon their underwater homes. Living in ramshackle dwellings made primarily of kelp, coral, and driftwood, they gather shiny objects to adorn their homes, treating them almost like small dragon hordes.

The Aqua Goblins tend to mob their enemies, grabbing hold with their rows of small razor sharp teeth and not letting go. Sailors attacked by these goblins liken them to being swarmed by Piranha. 

Aqua Goblin Shaman's tend to be slightly slimmer and more dexterous than other Aqua Goblins, the reasoning is unknown. Every tribe of Aqua Goblins has a shaman, those being chosen by whatever strange god the goblins worship to imbue with their strange form of power.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2019 3:34:01 PM
64
5
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Coming Soon

Monster Tags: Goblinoid

Habitat: CoastalUnderwater

Caethial

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