Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The Amberous Zombie makes two slam attack.
Shattering jewels. Whenever an Amberous monster successfully hits an enemy, chunks of amber go flying about. Any creature, other then the creature being attacked and Amberous monsters, within 5 feat of the Amberous monster attacking, takes 1d4 piercing damage.
Amber Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in solidified amber chunks put there by a probably more viscous creature, and carry the stench of decay.
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