Medium Undead, Neutral Evil
Armor Class 16 Amber chunks
Hit Points 62 (10d8 + 21)
Speed 25 ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +5, WIS +1
Damage Resistances Slashing and Piercing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Multiattack. The Amberous Zombie makes two slam attack.

Shattering jewels. Whenever an Amberous monster successfully hits an enemy, chunks of amber go flying about. Any creature, other then the creature being attacked and Amberous monsters, within 5 feat of the Amberous monster attacking, takes 1d4 piercing damage.

Actions

Amber Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in solidified amber chunks put there by a probably more viscous creature, and carry the stench of decay.

Habitat: Urban

SlenderTime

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