Large Construct, Neutral
Armor Class 10
Hit Points 17 (2d12 + 5)
Speed
STR
19 (+4)
DEX
11 (+0)
CON
21 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Fire, Piercing
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

(1/turn) Arcane Missile. Casts four glowing darts of magical force. Each dart hits the nearest creature within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously. 120ft range.

 

 

Reactions

Arcane Missile may be cast as a reaction immediately when a creature enters its range, then as an action for each subsequent round of combat.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Fr0ya

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