Medium Humanoid, Chaotic Evil
Armor Class 15 natural
Hit Points 100 (5d8)
Speed 20 ft., Burrow 50 ft. Painting Travel
STR
9 (-1)
DEX
15 (+2)
CON
15 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +4, INT +6
Skills Arcana +5, History +5, Perception +10, Stealth +5
Damage Resistances Slashing
Condition Immunities Blinded
Senses Blindsight Sees through paintings and Crow Familiars , Passive Perception 10
Languages Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting: The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability Score (DC 15).The mage knows the following spells.

Cantrip: Eldritch Blast(inky looking)
 
1st level(4slots): Arms of Hadar, Cause Fear.

2nd level(4 Slots): Blindness/Deafness, Darkness,

3rd Level(4 slots): Antagonize (UA), Hunger Of Hadar.

4th Level(2slots): Shadow Of Moil.


 




Flock of Familiars:  
You temporarily summon three or more familiars – spirits that take form of inky crows or birds. Each familiar uses the same rules and options for a familiar conjured by the Find Familiar spell. All the familiars conjured by this spell must be the same type of creature.

Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.

When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar per turn.

Grim Embrace: Choose and curse a target. You know there exact location as long as they are on the same plane of existence as you.  You Gain Advantage on all attacks against the target and they take an extra 1d4 Necrotic DMG also Blind the Target. Each turn they make a Wisdom Saving throw( DC 15) to break the curse.

Spies From The Shadows: You can see through the Eyes of the crows or paintings  at anytime and Cast Spells from them as long as you are within 10ft of a crow or painting you can also cast any Cantrip through the crows or paintings.

Actions

Multiattack: Can make up to Two Claw attacks or One Claw and One Ink Toss each turn.

Claws
: +5 to Hit. 1d6 +3 Slashing Dmg.

Ink Toss:. Player Must make a Dex Saving Throw(DC15) or be Blinded for 1 Round.



Description

Carmina Mora was a gifted artist who carried the guilt of her young brother's death. Growing up a rugged coastal village in southern Chile, she sketched the sublime landscapes of Patagonia. Sitting outside, she painted dramatic fjords while feeding the crows nested in the tree next to the house.

She grew up carrying the guilt of her mother's sudden departure. Her father blamed Carmina for her mother's abandonment, which added to her grief. She became the caretaker of Matias, her little brother, despite still being a child herself.

A year later, Carmina was painting with Matias outside when the telephone rang. Her father remained in the yard, drinking his beer. Carmina rushed to the house to answer the phone and hung up a few seconds later. When she returned outside, Matias was nowhere to be seen. She asked her father, but he had paid no attention to Matias. She called her brother's name, looking for him everywhere. While searching, she saw a bright red coat floating on the narrow creek by the house — Matias' jacket. She jumped into the creek and found him floating on the surface with vacant eyes, unblinking. He had fallen and drowned.

Her scream tore the sky. Her father found Carmina sobbing on the creek's shore, clutching her brother's body in her arms, surrounded by a murder of crows. Her father snatched Matias's body away from her, and she cried until her voice broke.

The following morning, the world was cloaked in darkness. Her father did not say a word, because he did not have to. Carmina knew it was all her fault. Months passed, yet her loss was as fresh as morning dew. Crippled with self-loathing, she could no longer paint. Without Matias, life had no meaning.

On the bleak morning of Matias' birthday, Carmina walked to a narrow bridge several blocks away from home. She was convinced that nothing could bring her relief. Her mother was gone, her brother was dead, and her father blamed her for it all. She was convinced that she had nothing left to live for. Carmina walked to the railing of the bridge that stood over the turbulent river. Locals had nicknamed the spot DeathLeap. Several cars drove by Carmina, but none stopped. No one seemed to care. She climbed over the railing and her legs wobbled as she stood on the lip of the bridge. She looked down, watching the fierce river smash into a giant boulder. She closed her eyes.

"See you soon, Matias."

Suddenly, a cacophony of caws filled the sky. Carmina opened her eyes and saw a black cloud of feathers flying towards her. The cloud split open and glossy black crows dove from the sky. One landed on her shoulder and stared intently into Carmina's eyes, as if peering into her soul. Her grip on the railing loosened and the crow cawed raucously. Carmina stared at the crow, confused.

Another crow landed on the railing, then another. Soon, a flock of crows were covering the railing of the bridge, staying close to her. She felt their heavy stare on her, calculative and enigmatic, as if they were assessing her. She looked down for a second and a thunder of caws interrupted her dark impulse. The crows seemed to care about her wellbeing. As she dangled over the edge with the wind blowing through her raven hair, Carmina felt akin to them. For the first time since Matias had died, Carmina did not feel alone.

She returned home, giving life another chance. The crows left, but Carmina suspected that if anything happened to her, they would return.

Inspired by her ordeal, Carmina picked up a brush. In the weeks that followed, she painted her experience, using black ink to depict the DeathLeap with a black cloud of feathers, the murder of crows that saved her life. The experience was transformative and launched her signature, black-ink surrealist art.

After several years, some colour pierced the darkness, and this shift of medium expanded her art form. She painted large-scale murals on busy street corners, designed grandiose costumes, and recited militant poetry. Carmina's art displayed local, intimate tragedies on a large scale, making them impossible to ignore. And everywhere she performed, crows followed.

Her performances grew bold and drew the attention of artists who found her style invigorating. She grew close to a group of painters who understood her iconoclastic vision. Her performances launched the Large-Scale Surrealist movement, which became a phenomenon.

Her renown grew enough to attract the commission of a multinational enterprise, The Vack Label. Carmina investigated the group, discovering that they gifted art pieces to select disreputable congressmen. Vack's commissioned artists seemed to disappear afterward.

Determined to expose the group's link to corrupt politics, Carmina accepted Vack's commission. The following week, Carmina painted a giant mural on a cemetery's columbarium, displaying the Vack Label logo as a surrealist grim reaper harvesting the fields of Chilean families. She wore a theatrical dress as she painted, on which she had stitched a poem about political revolution.

The piece sparked a radical debate about corruption. The controversy painted a target on Carmina's back. After receiving anonymous death threats, she took refuge in her father's house, bringing along her closest friends for safety.

That night, a gang of masked gunmen broke into the house. They swiftly subdued Carmina and her friends, threw them in a van, and drove off.

The following morning, a dry breeze blew sand on Carmina's face, awakening her. She was seated in a chair in the middle of the desert, with her legs tied and her hands handcuffed. Her friends were lying on the ground, tied up. A shadow fell over her face. Carmina looked up.

A man dressed in a long robe with his face hidden in a dark hood approached her. He pulled a silvery knife from his robe.

He grabbed her hands and recited a hymn in an unfamiliar language. Carmina held his gaze. He paused and brought down his blade with a sudden blow.

She cried in agony as her friends woke to a terrible sight; Carmina's severed hands falling in the sand.

The hooded man smiled in satisfaction. "How are you going to paint now?" Carmina cursed and screamed at him, wriggling against the bonds on her legs.

The man grabbed Carmina's chin. She spit in his face.

He grunted and pried her mouth open, pulling out her tongue. Carmina struggled in his hold. In a violent blow, he chopped off Carmina's tongue.

She howled in anguish. The man wiped his blade on his robe, leaving a trail of blood. "How are you going to recite poems now?"

Sorrow swelled in Carmina's chest, sharper than pain. Overwhelmed by uncontrollable rage, grief and loss overcame her senses. She had lost her little brother. And she had lost the only way to cope with such pain. Carmina screamed like on the day her brother died.

Raucous caws echoed through the wasteland. The sky was obscured by a cyclone of dark clouds. Black feathers fell on Carmina's bleeding arms. She looked up and saw a torrent of crows erupting from the clouds, diving on the hooded man.

As the ravenous crows pecked at his flesh mercilessly, Carmina smiled, watching her Surrealist art coming to life.

But her heart lurched with rage when she saw the crows move on to their next target, her friends on the ground. She screamed as waves of pain, guilt, and fright overwhelmed her. But it was in vain, the ravenous crows were uncontrollable.

Darkness fell over her eyes as her friends' agonising screams grew more acute. Death was coming and again, it was her fault.

A deep, Black Fog engulfed her.

Lair and Lair Actions

Pentimentos: 5 paintings scattered about the room grant The Artist different bonus/Benefits

1:Anytime a Player would attempt to heal they must first roll a Dex Saving(DC15) throw or be interrupted by a Familiar.

2:if a player is within 5ft of one of the paintings there movement speed is reduced by 5ft until its the start of there next turn.

3:if the artist is within 10ft of her paintings she gets advantage on Str/Dex Saving throws.
 
4:if a player is within 5ft of a Painting The Artist can make a Melee Attack through the painting. This also grants the attack an extra d6 of dmg.

5:each round after the artist has taken there turn they regain 10hp (2per painting) until they are all destroyed.

Monster Tags: NPC

Habitat: Urban

EmoNinja999