Medium Undead, Lawful Evil
Armor Class 16 Amber Chunks
Hit Points 47 (9d8 + 9)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws INT +7, WIS +6
Damage Resistances Slashing and Piercing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Spellcasting.
The Amberous Mage is a 5th-level spellcaster (spell save DC 15, +7 to hit with spell attacks) that needs only verbal components to cast its spells. 

Cantrips (at will): mage hand, chill touch, ray of frost

1st level (4 slots): charm person, sleepshield

2nd level (3 slots): phantasmal force, hold person

3rd level (2 slots): lightning bolt, wall of sand

Actions

Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 +1).


Amber Spike.
Ranged Spell Attack: +9 to hit, range 30 ft., one target. Hit: 17 (2d12+4) After the Amber strike appears pshing the tagret in a random direction decided by a d8 as long as that space is not occupied and there is ground, it remains until it is destroyed. It is 5ft wide , 10 ft high and has 12AC & 15HP.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2023 2:46:54 AM
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Coming Soon
SlenderTime

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