Pack Tactics. The Barbarian has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Axe: Melee weapon: +3 to hit, reach 5ft. Hit 1d8 + 1 piercing damage
Target Lock: Additional action, this unit will not stop until it kill the target it's chose (this unit cant be taunt), it get self-activate as it's start attack target.
Rage: Self, duration: one minute. Get additional +1d4 on his rolls as he lock on target (always active)
Mark of the Phoenix: Self-activate , All other friendly units duration: 5 minute. If a unit with this spell fall in battle within the next two turns from activation all other unit get additionall +1d4 on all there rolls (Lvl 2.)
Great Rage: Self, duration: one minute. Get additional +1d8 on his rolls to hit and +1d6 on roll to attack as he lock on target (Lvl 3.)
Greater Mark of the Phoenix: Self-activate , All other friendly units duration: 5 minute. If a unit with this spell fall in battle within the next two turns from activation all other unit get additionall +1d6 on all there rolls (Lvl 4.)
Berserker Frenzy: Self, duration 5 minute. Restore 1d8 of it's hit point, give him +1d6 on roll to attack and +1d4, and give him additional movement of +15ft. (Lvl 5.)
Challeng rating go lvl1-3, lvl2-4, lvl3-4, lvl4-5, lvl5-5.
This unit cannot use different spelling different spell slots
Description
These stout barbarians come from the Hammerfist Clan of dwarves, and are renowned for their ferocity in battle. Much of their potency is fueled by their ability to work themselves into a bloodthirsty rage, heightening their ability to deal damage. These fearsome combatants were born to inflict wounds, but not necessarily absorb them.
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