Large Monstrosity, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 50 (5d10 + 10)
Speed 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Darkvision 60', Passive Perception 19
Languages Common, Thieves' Cant, Undercommon --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Telepathic. Shares a telepathic link with it's master. Telepathy

Shapechanger. Can shape change once per long rest into a regular sized wolf or wolf puppy. To end the shape change requires an action.

Dark Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in shadow.

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Acid Breath (Recharge 1-4). The wolf exhales a blast of acid in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.

 Confusion Breath: The wolf exhales a blast of gas in a 15-foot cone. Each creature in that area must make a DC 12 Wisdom saving throw or become confused as in the confusion for 1d4(1d4) rounds. Concentration required. Once every long rest.

Description

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Caliban (Legendary). This silver statuette of a black wolf wearing a golden mask with green gems for eyes can become a large sized wolf for up to 24 hours. Once it has been used, it can't be used again until 2 days have passed.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2021 10:16:56 PM
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7/7/2021 10:29:49 PM
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10/25/2023 6:07:59 PM
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10/25/2023 6:16:05 PM
5
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10/25/2023 6:41:55 PM
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Coming Soon

Monster Tags: Misc Creature

Therealtacoturtle

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