Huge Construct, Typically Lawful Evil
Armor Class 18 (Colossal armor, big shield)
Hit Points 133 (14d12 + 42)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison
Senses Darkvision 60, Passive Perception 10
Languages understands one language of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Armor Guardian has advantage on saving throws against spells and other magical effects.

Unusual Nature. The Armor Guardian doesn't require air, food, drink, or sleep.

Immutable Form. The Armor Guardian is immune to any spell or effect that would alter its form.

Actions

Multiattack. The Armor Guardian makes a Shield slam and then a Warhhamer, it can't be against the same target, unless the target it’s knocked prone.

Shield Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Warhammer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is prone takes 7 (2d6) extra bluedgeoning damage.

Description

A giant, heavily armored tower guardian. Jaret, the King of Storms, had his court sorcerers create these hulks from the most devoted of his guards. What magic made them is a mystery, but it seems like it would require something more powerful than common sorcery.

Habitat: Urban

Khrat05

Comments

Posts Quoted:
Reply
Clear All Quotes