Medium Aberration, Chaotic Evil
Armor Class 12
Hit Points 30 (4d8 + 10)
Speed 30 ft.
STR
4 (-3)
DEX
6 (-2)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +5, CHA +5
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Deep Speech (understands but cannot speak)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Passive Drain. Every hour, each creature within 100 feet of an Apathy must make a DC 16 Constitution saving throw. On a failure, the creature gains 1 level of Exhaustion. On a success, the creature becomes immune to this aura for 1 hour.

Fear Detection. The apathy can sense negative emotions out of a range of 1 mile, with an pinpoint accuracy of 60ft. A hidden humanoid within that 60 feet must make a DC 12 wisdom saving throw to avoid detection.

Fear Aura. All hostile creatures within 30 feet of the apathy must make a DC 14 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to the apathy Fear Aura for the next 24 hours.

Grimm Nature. Due to its nature as an entity of destruction, creatures of Grimm do not need to eat, drink, or sleep, but can if they choose to. If a creature of Grimm dies, it and anything it was wearing or carrying turns to ash.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 15 (2d8 + 5) [Slashing] damage and 5 (1d8) [Necrotic] damage. 

Scream of Apathy (Recharge 5-6). All creatures within 35 feet of the apathy must make a DC 14 Wisdom saving throw. On a failed saving throw, the creatures must roll a 1d4 and subtract the total from any attack roll, ability check or saving throw the creatures make. Additionally, the target's movement speed is reduced by 10 feet and they can no longer use reactions or bonus actions.

On a success, the creature's speed is reduced by 5 feet but is unaffected by the other effects. These effects last for 1 hour and can stack. Upon the movement speed being completely reduced to 0, the creatures will fall Prone.

An affected creature can remake the saving throw at the end of each of their turns, removing all apathy currently effecting them.

Description

"The Apathy. They're not strong or ferocious. They drain your will to go on." - Maria Calavera


Physiology

The Apathy is humanoid in shape and are very tall, with long arms that reach down as far as the ground and extremely long fingers. They have hideous faces, resembling skulls, some even lacking nostrils, and low-hanging jaws.

There are at least four variants to the Apathy's appearance, two being extremely hunched back, whereas the others stand taller.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2023 7:05:47 PM
2
0
1
Coming Soon
10/25/2023 7:23:09 PM
2
0
2
Coming Soon

Monster Tags: aberration

Habitat: Underdark

6World7Forger6

Comments

Posts Quoted:
Reply
Clear All Quotes