Large Aberration, Unaligned
Armor Class 12
Hit Points 150 (15d10 + 60)
Speed 40 ft., Climb 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +9, CON +7
Skills Athletics +9, Perception +4
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 14
Languages Deep Speech (understands but cannot speaks)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the beringel hits with it (included in the attack).

Fear Detection. The beringel can sense negative emotions out of a range of 1 mile, with an pinpoint accuracy of 60ft. A hidden humanoid within that 60 feet must make a DC 12 wisdom saving throw to avoid detection.

Fear Aura. All hostile creatures within 30 feet of the beringel must make a DC 14 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to the apathy Fear Aura for the next 24 hours.

Grimm Nature. Due to its nature as an entity of destruction, creatures of Grimm do not need to eat, drink, or sleep, but can if they choose to. If a creature of Grimm dies, it and anything it was wearing or carrying turns to ash.

Actions

Multiattack. The beringel makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) [Bludgeoning] damage and 8 (2d8) [Necrotic] damage and the target is Grappled. The target can escape the grapple by succeeding on a DC 16 Strength saving throw.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6)[Bludgeoning] damage.

Bonus Actions

Throw. When the beringel has a target grappled, it can throw the target an number of feet equal to double its strength modifier and the target will take 8 (2d8) [Bludgeoning] damage.

Description

Beringels are Creatures of Grimm that resemble large gorillas.

Like many Grimm, beringels are covered in black skin with bone-like plates covering their bodies at certain places like armor. A red pattern or symbol resembling an eye is present on their back. The one Ruby fights in the Character Short appears to have "burnt" skin, with an internal red glow visible from within, where the skin is thinnest. They have well-developed hands with opposable thumbs. They are quite large, at almost twice the height of a Human on all fours.

Monster Tags: aberration

Habitat: ForestHillUnderdark

6World7Forger6

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