False Appearance. While motionless, the bonewalker is indistinguishable from a pile of bones
Life Sense. The bonewalker can pinpoint the location of a living creature within 120ft of it.
Necrotic Fortitude. The bonewalker's hitpoint maximum cannot be reduced in any manner. Whenever the bonewalker takes necrotic damage, it can recover a number of hitpoints equal to the damage dealt instead.
Undead Fortitude. Upon dropping to o hitpoints, the bonewalker can make a Constitution saving throw with a DC equal to half the damage dealt(minimum 10). On successful saving throw, the bonewalker regains 1 hitpoint instead. It cannot benefit from this feature if it took radiant damage or was turned on its its previous turn.
Mulitattack. The bonewalker can make two skeletal pierce attacks
Skeletal Pierce. Melee Weapon Attack: +4 to hit, 5ft., one target. Hit: 7 (244+2) piercing damage.
Skeletal Spike. Ranged Weapon Attack: +4 to hit, 30/60ft, one target. Hit:11 (2d8+2) piercing damage.
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