Medium Undead, Unaligned
Armor Class 15 (Natural Armor)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Skills Perception +1
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While motionless, the bonewalker is indistinguishable from a pile of bones

Life Sense. The bonewalker can pinpoint the location of a living creature within 120ft of it.

Necrotic Fortitude. The bonewalker's hitpoint maximum cannot be reduced in any manner. Whenever the bonewalker takes necrotic damage, it can recover a number of hitpoints equal to the damage dealt instead.

Undead Fortitude. Upon dropping to o hitpoints, the bonewalker can make a Constitution saving throw with a DC equal to half the damage dealt(minimum 10). On successful saving throw, the bonewalker regains 1 hitpoint instead. It cannot benefit from this feature if it took radiant damage or was turned on its its previous turn.

Actions

Mulitattack. The bonewalker can make two skeletal pierce attacks

Skeletal Pierce. Melee Weapon Attack: +4 to hit, 5ft., one target. Hit: 7 (244+2) piercing damage.

Skeletal Spike. Ranged Weapon Attack: +4 to hit, 30/60ft, one target. Hit:11 (2d8+2) piercing damage.

miccorey29

Comments

Posts Quoted:
Reply
Clear All Quotes