Three Heads better than One. The Cerberus can attack up to three times per turn as long as enough enemies are in range of 5ft for melee attacks and within 20 ft for ranged attacks.
Bite. Melee Weapon Attack: +4to hit, reach 5 ft., one target. Hit: 5(1d6 + 2) slashing damage.
Hellish Breath. Ranged Attack. The cerberus exhales fire in a 15-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking (10d6) fire damage on a failed save, or half as much damage on successful one. +4to hit, range 15/ 50 ft., one target. Hit:5(1d10 + 6){"diceNotation":"1d10+6","rollType" :"damage","rollAction":"HellishBreath","rollDamageType":"fire"}Fire damage.
Soul Paw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16(2d10 + 7) piercing damage plus 12 (3d6) necrotic damage+11{"diceNotation":"1d20+11" ,"rollType":"to hit","rollAction":"soulpaw"}to hit, reach 5 ft., one target. Hit: 17 (2d10+ 7)necrotic damage plus 4(1d8+4)necrotic damage.
Rain Flames. . The hound exhales fire in a 20-foot cone into the air. Fire raining down from above, Each creature in that area must make a DC 14 Dexterity saving throw, taking (10d6) fire damage on a failed save, or half as much damage on a successful one. +5 to hit, range 20/80 ft., several targets. Hit: 5 (10d6 + 5)Fire damage.
Hellish Pressence. Each creature of Cerberus' choice that is within 120 feet of Cerberus and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Cerberus' Frightful Presence for the next 24 hours.
Three Heads better than One. The Cerberus can attack up to three times per turn as long as enough enemies are in range of 5ft for melee attacks and within 20 ft for ranged attacks.
Description
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Keen Hearing and Smell. The Cerberus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Previous Versions
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10/26/2023 8:42:41 AM
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10/26/2023 8:44:54 AM
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10/26/2023 8:49:55 AM
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10/26/2023 9:01:48 AM
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10/26/2023 9:16:18 AM
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4
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