Medium Dragon, Any Alignment
Armor Class 15 (natural armor)
Hit Points 13 (3d6 + 2)
Speed 20 ft., Fly 60 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +4, Stealth +5
Damage Vulnerabilities Cold
Damage Resistances Acid
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Goo Ball. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one creature. Hit: 7 (1d8 + 2) acid damage.

Description

A Bigger variant of the Pseudodragon, trained for combat by the ascalonian Military. The ascalonians infused them slightly with the Slimekings powers.

Habitat: CoastalHillUrban

EasYkeks

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