Medium Humanoid (Cleric), Any Alignment
AC 16 (breastplate and shield)    Initiative +0 (10)
HP 117 (18d8 + 36)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 10 +0 +0
CON 14 +2 +6
Mod Save
INT 14 +2 +2
WIS 18 +4 +8
CHA 11 +0 +0
Skills Arcana +6, History +6, Religion +6
Senses Passive Perception 14
Languages any two languages
CR 9 (XP 5,000; PB +4)
Actions

Multiattack. The arcana priest makes two Quarterstaff attacks, and it uses Arcane Detonation.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) bludgeoning damage plus 10 (3d6) radiant damage.

Arcane Detonation. The arcana priest targets one creature it can see within 60 feet of it. The target must make a DC 16 Strength saving throw. On a failed save, the target takes 12 (2d8 + 4) force damage, and it is knocked prone until the start of the arcana priest’s next turn. On a successful save, the target takes half as much damage and isn’t prone.

Spellcasting. The arcana priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):

At will: lightmage hand, minor illusion, spare the dying, thaumaturgy

1/day each: arcanist's magic aura  banishment, detect magic, dispel magicenhance ability, magic circle, [Tooltip Not Found], private sanctum, teleportation circle

Bonus Actions

Healing Light (2/Day). The arcana priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 4) hit points.

Habitat: Urban

KeyTheCrafty

Comments

Posts Quoted:
Reply
Clear All Quotes