Armor Class
16
(chain shirt)
Hit Points
18
(3d8 + 5)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
13
(+1)
WIS
15
(+2)
CHA
12
(+1)
Skills
Perception +3
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The Commander is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Commander has following cleric spells prepared:
Cantrips (at will): light, sacred flame
1st level (3 slots): bless, cure wounds, healing word, guiding bolt
Familiars. The Commander has 2 Ascalonian Pseudodragons as familiars aiding it.
Actions
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) bludgeoning damage.
Rescue Teleport. 1/day, The Commander teleports up to 2 miles away from its current location.
Description
The Ascalonian Commander lead small groups of Guards or Soldiers and are accompanied by Ascalonian Pseudodragons as Battlecompanions.
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