Medium Humanoid (Human), Any Alignment
Armor Class 16 (chain shirt)
Hit Points 18 (3d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
12 (+1)
Skills Perception +3
Senses Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Commander is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Commander has following cleric spells prepared:

Cantrips (at will): light, sacred flame

1st level (3 slots): bless, cure wounds, healing wordguiding bolt

Familiars. The Commander has 2 Ascalonian Pseudodragons as familiars aiding it.

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) bludgeoning damage.

Rescue Teleport. 1/day, The Commander teleports up to 2 miles away from its current location.

Description

The Ascalonian Commander lead small groups of Guards or Soldiers and are accompanied by Ascalonian Pseudodragons as Battlecompanions.

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountainUrban

EasYkeks

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