Regeneration. The assassin regains 5 hit points at the start of its turn. If the assassin takes lightning damage, this trait doesn’t function at the start of the assassin's next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
One with water. The assassin can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing and is invisible in water and any creature inside is also invisible and as a bonus action the assassin can churn the the creature it engulfs and churn them and they must make a dc 17 Dexterity saving throw or take 15 (5d6) bludgeoning damage.
Magic Weapons. The assassin's weapon attacks are magical.
Freeze. If the assassin takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.
Multi attack. The assassin makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 23 (4d8 + 7) bludgeoning damage plus 5 (1d10) cold damage.
Description
The walls around you groan, buckle, and bulge outward as a torrent of water sprays out from a dozen rents. The water flows together, forming a monstrous shape. Bits of rock, dirt, and bones float within it, along with the shredded remnants of weapons, armor, and clothing. The shape rushes toward you like a tidal wave as it attacks. A waterveiled assassin is a creature of living water sent by Olhydra, Prince of Evil Water Elementals, to slay her cult’s enemies. This deadly killer can fl ow through the smallest cracks to ambush and engulf foes, and its fluid form lets it strike at opponents from a great distance. A waterveiled assassin is the highest gift that Olhydra can bestow upon priests of the Elder Elemental Eye. Within water temples, assassins occupy hallowed positions as embodiments of Olhydra’s will. In addition to being a weapon against powerful foes, an assassin offers advice and counsel to the clerics and might even lead the temple. Underlings, usually sahuagin rogues or rangers, help it track down the temple’s enemies.A waterveiled assassin stands 16 feet tall and weighs around 3,000 pounds. It looks like a towering wave of murky water.
Lair and Lair Actions
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