Medium Humanoid, Chaotic Neutral
Armor Class 9 Plate
Hit Points 11 (7d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
9 (-1)
CHA
5 (-3)
Senses Passive Perception 9
Languages Undercommon --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a Hammer swing attack on the same turn, the target takes an extra (3d6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Hammer swing. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.

Bonus Actions

Shout: the BoarFolk Warier squeals and shouts for its fellows, this bonus action only works if the boar is below 6 HP, if it rolls a 10 or above on a 1d20 roll it will succeed in calling on its fellows if it is above 6 HP the call of another warier is replaced with the BoarFolk Warier being healed 1d6 of HP  

Reactions

Rigid and anger motivated.

Description

Tall armoured Humanoid boar that strides with confidence and strength

art by Changyoung jung

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2023 1:54:49 PM
1
1
1
Coming Soon
10/26/2023 9:48:08 PM
2
1
2
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Pebbles_the_Dm

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