Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a Hammer swing attack on the same turn, the target takes an extra (3d6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Hammer swing. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.
Shout: the BoarFolk Warier squeals and shouts for its fellows, this bonus action only works if the boar is below 6 HP, if it rolls a 10 or above on a 1d20 roll it will succeed in calling on its fellows if it is above 6 HP the call of another warier is replaced with the BoarFolk Warier being healed 1d6 of HP
Rigid and anger motivated.
Description
Tall armoured Humanoid boar that strides with confidence and strength
art by Changyoung jung
Previous Versions
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10/19/2023 1:54:49 PM
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10/26/2023 9:48:08 PM
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Coming Soon
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