Armor Class
15
(natural armor)
Hit Points
28
(3d8 + 14)
Speed
40 ft.
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Senses
Blindsight 60 ft., Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the scorpion's vision.
Actions
Multiattack. The scorpion makes two attacks: one with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.
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