Small Monstrosity (Shapechanger), Neutral
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +5
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 10
Languages Understands all known languages of the summoner.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The golem can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 30 ft.), a centipede (30 ft., climb 30 ft.), or a toad (30 ft., swim 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Claws (Bite in Beast Form) Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 5 (2d4) poison damage on a failed save and becoming poisoned for one minute. This save can be repeated at the end of the affected creature's turn removing the effect on a success.

 

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