Medium Humanoid (Any Race, Human), Chaotic Evil
Armor Class 18 (plate)
Hit Points 154 (8d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
3 (-4)
Saving Throws CON +6, WIS +3
Damage Resistances Slashing
Senses Passive Perception 10
Languages Common, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brute. The Chaotic Knight deals an additional damage die with every hit.

Actions

Multiattack. The Chaotic Knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d8+ 5) slashing damage. 

Berserk: At 50 health or lower, the Chaotic Knight goes Berserk and gains an additional 1d4 of damage.

Chaotic Fire: The knight's sword is permanently ignited with a demonic flame adding 2d8 of fire damage.

Reactions

Parry. The Chaotic Knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

The man is clad in full plate armor, black as night. Gold trim adorns his armor, spikes jut out from a variety of places with two massive horns sticking up from his helmet. He is about 7 feet tall and very stocky. His armor adorns several eight pointed stars, a few skulls hang from chains off his chest plate.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2019 2:53:02 AM
25
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Raregreek1

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