Brute. The Chaotic Knight deals an additional damage die with every hit.
Multiattack. The Chaotic Knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d8+ 5) slashing damage.
Berserk: At 50 health or lower, the Chaotic Knight goes Berserk and gains an additional 1d4 of damage.
Chaotic Fire: The knight's sword is permanently ignited with a demonic flame adding 2d8 of fire damage.
Parry. The Chaotic Knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
The man is clad in full plate armor, black as night. Gold trim adorns his armor, spikes jut out from a variety of places with two massive horns sticking up from his helmet. He is about 7 feet tall and very stocky. His armor adorns several eight pointed stars, a few skulls hang from chains off his chest plate.
Previous Versions
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7/7/2019 2:53:02 AM
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25
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1
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Coming Soon
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