Medium unknown, Chaotic Evil
Armor Class 12 (Natural armor)
Hit Points 32 (6d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws INT +8, WIS +8
Skills Arcana +6, Deception +6, History +6, Insight +6, Perception +4, Sleight of Hand +4, Stealth +4
Damage Resistances Psychic
Senses Passive Perception 11
Languages All Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Humocul Horror. Bifo has the unique ability to dominate the mind and body of a living being by touching it. When he does this he uses a spell slot and then they target must make a wisdom saving throw and then a constitution saving throw. Then the target takes 1d6+6 psychic damage adding an extra d6 for each spell slot level above one, on a successful wisdom saving throw the damage is halved, and then an additional 1d6+6 necrotic damage with an extra d6 for every spell slot level above one, and takes half damage on a successful constitution save. If the target dies they are horrifically altered in shape by Bifo in his choice and he can then use them as an extension for his spellcasting, as long as they are alive, and can hold concentration on spells, this does include him using this feature through the humunculous. These horrors have a hit point total equal to the transformed creature.

Cursed Object. Blifo has a cursed blade inside his body which he can remove and stab into the corpse of another creature and transfer his consciousness to that body changing his strength, constitution, dexterity, armor class, and hitpoints. He does keep his charisma, intelligence, wisdom, spellcasting, and humocul Horror features, scores and traits.

Spellcasting. Bifo is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): mending, chill touch, mage hand, prestidigitation

1st level (4 slots): detect magic, charm person, sleep

2nd level (3 slots): misty step, suggestion, silence,pass without trace

3rd level (2 slots): counterspell, glyph of warding, major image

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Habitat: Urban

daviswalker949

Comments

Posts Quoted:
Reply
Clear All Quotes