Armor Class
11
(Natural Armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
9
(-1)
WIS
8
(-1)
CHA
11
(+0)
Senses
Passive Perception 9
Languages
Common, Deep Speech
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Rend For The Old God. When the cultist scores a hit with a melee weapon attack on a target, its melee weapon attacks have advantage on the same target until the beginning of its next turn
Actions
Multiattack. The cultist brawler can make two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) slashing damage.
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