Magical Attacks. The cultist priest's weapons attacks are magical.
Visceral Hit. When a creature is hit by the cultist priest's piercing appendage and the attack was made with advantage, the creature makes the Constitution saving throw with disadvantage.
Multiattack. The cultist priest makes 2 tentacle attacks.
Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Piercing Appendage. Melee Weapon Attack: +8 to hit, reach 3o ft., one target. Hit: 26 (6d6 + 5) slashing damage and 14 (4d6) necrotic damage if the target is a creature. The creature must make a DC 16 Constitution saving throw, taking the necrotic damage on a failed save and half as much damage on a successful one. A creature without blood takes no necrotic damage.
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