Medium Humanoid, Lawful Good
Armor Class 22 (plate armor, +3 dual axe parry, +1 defense)
Hit Points 190 (18d10 + 72)
Speed 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +10, INT +8, WIS +7, CHA +10
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Charmed, Deafened, Frightened
Senses Darkvision 60 feet, Passive Perception 17
Languages Celestial, Common, Leonin
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

 Innate Spellcasting. Ajani's spellcasting ability is Charisma (spell save DC 18). Ajani can innately cast the following spells, requiring no material components:

3/day each: magic weapon, mass healing word

2/day: plane shift (eight other creatures and self)

Spellcasting. Ajani is an 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Ajani has following paladin spells prepared:

1st level (4 slots): commandcure woundssearing smitebless

2nd level (3 slots): aidzone of truth

3rd level (3 slots): revivifyremove cursecrusader's mantle

4th level (2 slots): find greater steedaura of life

5th level (1 slot): banishing smiteraise dead

Plate Armor of Etherealness. As an action, Ajani can activate the armor's magical ability to gain the effect of the etherealness spell, which last for 10 minutes or until the armor is removed or if Ajani uses an action to speak the command word again. This property of the armor can’t be used again until the next dawn.

Dual Axe Parry. So long as Ajani has his +3 Dual Axe equipped, he gains a +3 to his AC.

Defense. While Ajani is wearing armor, he gains a +1 bonus to AC.

Actions

Multiattack. Ajani can make three attacks with his +3 Dual Axe. 

+3 Dual Axe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 8) slashing damage.

Bonus Actions

Radiant Step. As a Bonus Action, Ajani vanishes into bright beams of light and teleports 120ft to any location that he can see once per turn. 

Spark of Healing. Ajani has a blessed touch that can heal wounds. Once per turn using a bonus action, Ajani can touch a friendly creature, that creature regains 20 hit points and loses one status condition.  

Summon Dual Axe. As a bonus action, Ajani can summon his +3 dual axe back to his hands from any location. The +3 dual axe can be summoned even if another creature is holding it (no saving throw to thwart this) or even if it has been destroyed; if the +3 dual axe was destroyed prior to this bonus action, it is recreated out of pure magic in Ajani's hands as if it was not damaged nor obliterated. 

Legendary Actions

Ajani can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ajani regains spent legendary actions at the start of its turn.

+3 Dual Axe Attack. Ajani makes three melee attacks with his +3 dual axe.

Cast Circle of Power (cost 2 Actions). Ajani casts the circle of power spell.

Summon Fleecemane Lion (cost 2 Actions). Ajani summons a fleecemane lion at any open 10ft square within 60ft. It remains for 1 minute, until it or Ajani dies, or until Ajani dismisses it as an action.

Description

Ajani Goldmane, Planeswalker is a large one-eyed albino leonin, torn between his leonin ferocity and his sense of justice. He believes the strong should protect the weak, and that tyrants must be toppled at all costs. He cares for his allies, taking a mentor-like role for them, and doing his best to help them through their time of trouble.

He is a large figure, standing 6'6" tall and weighing 250 lbs. He has strong feline face and white fur covering his entire body. A scar runs through his left eye socket.

Ajani's beliefs have evolved over the years. When his spark first manifested (over the loss of his brother), he believed that channeling his rage toward avenging his fallen loved one was the correct path. He let his seething rage drive him forward, ignoring how his actions affected those around him. However, spending time with Elspeth morphed these views and showed him that his fury wasn't the correct path to inner peace.

His specialty is magic of the purification of body and soul: spells that heal and strengthen his allies, and spells that evoke the inner, spiritual essence of others.

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2023 8:10:08 PM
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Coming Soon
Pookie_tyty

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