Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (plate)
Hit Points 65 (8d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, CON +5, WIS +4
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brave. The knight has advantage on saving throws against being frightened 

 Inspired Leadership (Recharges after a Short Rest). on its turn as a action the knight can order its allies within 60ft  to  "stay strong"   and  break all active low level fear and charm effects  and give advantage against all charm effects for up to one hour.  

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 8) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry.  As a reaction The knight adds +5 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

Blake_Nikos

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