Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 19th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (10 slots): detect magic, identify, mage armor*, magic missile
2nd level (9 slots): detect thoughts, mirror image, misty step
3rd level (8 slots): counterspell, fly, lightning bolt,fireball
4th level (7 slots): banishment, fire shield, stoneskin*
5th level (6 slots): cone of cold, scrying, wall of force
6th level (5 slot): globe of invulnerability
7th level (4 slot): teleport,regenerate
8th level (3 slot): mind blank,Antimagic Field,sunburst
9th level (2 slot): power word kill, Meteor Swarm, storm of vengeance,wish
*The archmage casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Akor the arch-mage is a drow mage who has spent his life studying magic, he has live for hundreds of years and has learned many spells, but he is evil and will kill any and all for his goals, he is highly dangerous and should not be approached.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/28/2023 12:40:59 AM
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3
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1
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5e
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Coming Soon
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