Medium Swarm of Medium undead, Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 120 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws INT +13, WIS +13
Skills Arcana +13, History +13
Senses Passive Perception 12
Languages Any six languages
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 19th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (10 slots): detect magic, identify, mage armor*, magic missile

2nd level (9 slots): detect thoughts, mirror image, misty step

3rd level (8 slots): counterspell, fly, lightning bolt,fireball

4th level (7 slots): banishment, fire shield, stoneskin*

5th level (6 slots): cone of cold, scrying, wall of force

6th level (5 slot): globe of invulnerability

7th level (4 slot): teleport,regenerate

8th level (3 slot): mind blank,Antimagic Field,sunburst

9th level (2 slot): power word kill, Meteor Swarm, storm of vengeance,wish

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Akor the arch-mage is a drow mage who has spent his life studying magic, he has live for hundreds of years and has learned many spells, but he is evil and will kill any and all for his goals, he is highly dangerous and should not be approached.

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2023 12:40:59 AM
3
1
5e
Coming Soon

Monster Tags: NPC

Habitat: Urban

demon_angel594

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