Medium Humanoid, Any Non-Good Alignment
Armor Class 13 (chain shirt)
Hit Points 30 (18d8 + 30)
Speed 25 ft.
STR
12 (+1)
DEX
11 (+0)
CON
13 (+1)
INT
15 (+2)
WIS
17 (+3)
CHA
12 (+1)
Skills Medicine +5, Persuasion +3, Religion +3
Damage Vulnerabilities Lightning, Necrotic, Thunder
Senses Passive Perception 13
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Divine Eminence. As a bonus action, the Cleric can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the Cleric expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Hit Points: 30(lvl 1) +3 (additional hit point per next lvl). Or 300(lvl 1) + 30 (additional hit point per next lvl) (500=lvl 5).

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spell Cantrips: light, sacred flame, thaumaturgy

Cure Light Wound: Single Target, Spell, Range 60ft: Heal one target for 1d4. (Lvl 1.). At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add +1d4 per level.

Hold: Single Target, Spell, Range 60ft: The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. (Lvl 2.)

Cure Critical Wound: Single Target, Spell, Range 60ft: Heal one target for 2d6. (Lvl 3.). At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add +1d6 per level.

Great Hold: Multi-target, Spell, Range 60ft: Each creature in a 15-foot-radius must succeed a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. (Lvl 4.)

Resurrect: Single Target, Spell, Touch: Cleric: This ability allows a Cleric to resurrect one other creature, that creture get back alive with 1/4 of his total hit points (Cleric aren't abel to resurrect Boss monsters), can be only be used once per day. (Lvl 5.)

Reactions

Challeng rating go lvl1-3, lvl2-4, lvl3-4, lvl4-5, lvl5-5.

Lvl1= 2 spell slot lvl1.

Lvl2= 3 spell slot lvl1. 1 spell slot lvl2.

Lvl3= 3 spell slot lvl1. 2 spell slot lvl2. 1 spell slot lvl3.

Lvl4= 4 spell slot lvl1. 3 spell slot lvl2. 2 spell slot lvl3. 1 spell slot lvl4.

Lvl5= 4 spell slot lvl1. 3 spell slot lvl2. 3 spell slot lvl3. 2 spell slot lvl4. 1 spell slot lvl5.

Description

The foundation of the Order, these Clerics travel the world seeking to aid and protect the interests of the church in all its forms abroad. Clerics are renowned for their healing prowess, and many a combatant lives today only because they had a Cleric nearby in battle.

Monster Tags: NPC

Habitat: Urban

drdebica

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