Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 175 (18d8 + 90)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
17 (+3)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +9, CON +11, CHA +8
Skills Intimidation +10, Persuasion +8
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 240 ft., Truesight 30 ft., Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Innate Spellcasting. Baltazo’s spellcasting ability is Wisdom (spell save DC 17). The barlgura can innately cast the following spells, requiring no material components:

1/day each: entangle, phantasmal force

3/day each: disguise self, invisibility (self only)

Reckless. At the start of its turn, Baltazo can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have advantage until the start of hes next turn.

Running Leap. Baltazo’s long jump is up to 40 feet and its high jump is up to 20 feet when he has a running start.

Actions

Multiattack. Baltazo makes four attacks: one with his bite and three with his maze.

Maze. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 5) bludgeoning damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Bonus Actions

Naturally Sourced. Baltazo dips his weapons into his own natural fluids. On the next melee attack, the hit creature must make a DC 18 Constitution saving throw or be paralyzed for 1 minute. They can repeat the saving throw on the end of each of their turns.

 
Reactions

Diplomatic Approach. When a creature makes a hostile action against Baltazo, he can use his reaction to attempt to defuse the situation with words. The creature must make a Wisdom saving throw (DC 14) or fail and waste its action. 

Legendary Actions

Teleport. Baltazo magically teleports to an unoccupied space he can see within 60 feet.

Grasping Chains (Costs 2 Actions). Baltazo conjures ethereal chains that reach out to grapple a creature within 60 feet of him. The target must make a Strength saving throw (DC 19) or be restrained. The restrained creature can make a Strength saving throw at the end of each of its turns, ending the restraint on a success.

Infernal Command (Costs 3 Actions). Baltazo exerts his demonic authority, forcing a demon within 120 feet of him to make a Wisdom saving throw (DC 19) or become charmed and follow his commands for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the charm on a success.

 

Description

Baltazo, the Sleeping Sovereign, is a corpulent and imposing demon lord who stands as a sentinel over the gateway to Hollow's Heart in the Abyss. He appears as a grotesquely overweight human man with a pallid, ever-shifting green skin that exudes foul fluids. Despite his imposing appearance, he is a cunning diplomat and a master of manipulation. Baltazo's attire is a mismatched military uniform adorned with ostentatious medals and ribbons, a stark contrast to his disfigured physique. His presence in the Abyss is a testament to his opportunistic and strategic approach to demon politics.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2023 12:47:19 PM
3
1
--
Coming Soon
10/29/2023 12:48:59 PM
3
1
1.1
Coming Soon

Monster Tags: Demon

Meacratsia

Comments

Posts Quoted:
Reply
Clear All Quotes