Medium Undead, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 100 (18d8 + 19)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +6, WIS +4
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 17
Languages Common plus up to five other languages, Draconic Common + five other
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Project Lightning. Arklem can direct energy to a single target within 90 ft. Make a ranged spell attack. On a hit
the target takes 1d8 lightning damage.

Re-Animation. Arklem can choose to cast animate dead on a pile of bones at the end of each of his turns. These
skeletons have -1 Initiative and speed of 15 ft. Additionally they will spend their first turn standing
from a prone position.

Spellcasting. The lich is a 5th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC14,
+6 to hit with spell attacks). The lich has the followingwizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, magic missile, thunderwave
2nd level (3 slots): blur, detect thoughts
3rd level (1 slot): vampiric touch

Actions

Twisted Femur Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Molath76

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