Amphibious. Caelum can breathe air and water.
Hold Breath. Caelum can hold his breath for up to 15 minutes.
Aquatic. Caelum has advantage on Strength (Athletics) checks made in water.
Spear Expert. Caelum is proficient with spears, and his spear attacks deal an additional 1d8 damage if used two-handed.
Multiattack. Caelum makes two attacks with his spear.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used two-handed.
Net. Ranged Weapon Attack: +5 to hit, range 5/15 ft., one Large or smaller target. Hit: The target is restrained until it is freed. A net has no effect on creatures that are formless or creatures that are Huge or larger. A restrained target can make a DC 10 Strength check to free itself. The net is AC 10 and has 20 hit points. Dealing 5 slashing damage to the net (AC 10) also frees the target.
Description
Caelum is a Merfolk Guide, an experienced and skilled underwater navigator who has spent his life exploring the ocean depths. He is known for his deep knowledge of underwater terrain and his ability to guide others safely through the treacherous underwater environment.
Caelum is a merfolk, a humanoid with the lower body of a fish, which allows him to swim swiftly and gracefully through the water. He wields a spear and a net, using them for both defense and offense. His expertise with the spear makes him a formidable warrior, and his proficiency with nets allows him to immobilize and capture aquatic creatures and threats.
As a guide, Caelum plays a vital role in helping the party navigate the underwater world. He is skilled at spotting hidden dangers and understanding the behaviors of the sea life, making him an invaluable asset for adventurers seeking to explore the depths. Caelum's combat abilities, combined with his knowledge of the ocean, make him a well-rounded and resourceful companion for the party.
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