Keen Hearing and Smell: The Lich Corgi has advantage on Wisdom (Perception) Checks that rely on smell or hearing.
Pack Tactics: The Lich Corgi has advantage on attack rolls against a creature if one or more allies are within 5ft of the target and aren't incapacitated.
Doggo of Judgement: The Lich Corgi, beginning his transformation to the realm of undead, may use the Help action to give a friendly creature +5 on a Intimidation rolls.
Magical Nature: The Lich Corgis melee attacks count as magical to overcome resistances.
Spell Barking. The Lich Corgi is a 5th Level spellcaster that uses barks, growls, yips, or borks to cast his spells. Its spellcasting ability is Intelligence (spell save 14, +6 to hit with spell attacks). The Lich Corgi has following spells prepared:
At Will: chill touch, Mage Paw, mold earth, infestation
1st level (4 slots): chromatic orb, hex, hellish rebuke, identify
2nd Level (2 Slot): wither and bloom, darkvision
3rd Level (1 Slot): call lightning
The Lich Corgi may make a Bite, or use one of his bork attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 7 (2d6 + 3) piercing damage plus 3 (1d6) necrotic damage and 2 (1d4) lighting damage. If the target is a creature, it must succeed on a DC 13 Strength save or fall prone.
Sonic Bork (Recharge 5-6): The Corgi barks with magical force in either a 15 foot cone or a 30 foot line. Each creature affected must make a DC 14 CON save or take 3d8 thunder damage and be deafened for 1 minute on a failed save. On a successful save, half damage and isn't deafened.
Noxious Puppy Breath (Recharge 5-6): Your Doggy breath takes form, granting the ability to shot two orbs of energy from your mouth at a target you see within range. (120 ft. range spell attack +6) On the first hit, the target takes 6 (2d6) Lighting damage, and on the second hit, the target takes 6 (2d6) Necrotic damage.
Blood Sacrifice: As a bonus action, the Lich Corgi may siphon its own life energy from itself for 6 (1d8+3) necrotic damage to regain a 1st level spell, double for a 2nd level spell. May triple the damage to oneself for double the damage.
Previous Versions
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10/29/2023 7:34:37 PM
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