Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15
Hit Points 3 (1d6)
Speed 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
8 (-1)
INT
6 (-2)
WIS
5 (-3)
CHA
8 (-1)
Skills Stealth +7
Senses Darkvision 60 ft., Passive Perception 7
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage[ or Hide action as a bonus action on each of its turns.

Actions

Punch: Melee weapon attack: +1 to hit, reach 5ft, one target for 1d4-2 bludgeoning damage.

Reactions

Cry: As a reaction towards taking damage being attacked or targeted by a spell the Child Goblin erupts in a loud cry, wich can be heard up to 300ft away.

Description

Child Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.the same goes for their children wich banded toguether in caves and living in tight comunities until they grow up enought to terrorize the nearby populations.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Corpse_on_the_Trone

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