Armor Class
15
Hit Points
3
(1d6)
Speed
30 ft.
STR
7
(-2)
DEX
16
(+3)
CON
8
(-1)
INT
6
(-2)
WIS
5
(-3)
CHA
8
(-1)
Skills
Stealth +7
Senses
Darkvision 60 ft., Passive Perception 7
Languages
Common, Goblin
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage[ or Hide action as a bonus action on each of its turns.
Actions
Punch: Melee weapon attack: +1 to hit, reach 5ft, one target for 1d4-2 bludgeoning damage.
Reactions
Cry: As a reaction towards taking damage being attacked or targeted by a spell the Child Goblin erupts in a loud cry, wich can be heard up to 300ft away.
Description
Child Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.the same goes for their children wich banded toguether in caves and living in tight comunities until they grow up enought to terrorize the nearby populations.
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