Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Legendary Action. Once per long rest, the tiger can cast one of the their two magical properties.
Levitate. This beast can cause 1d6 creatures within range to levitate 10 feet above the ground for up to 1 hour.
Colour Burst. This beast can cause a confusing mix of coloured vapour to burst from it's vines which heals all creatures within 30ft that are friendly to it for 3d10 hp.
Healing: ,{"diceNotation":"3d10","rollType":"healing","rollAction":"Healing","rollDamageType":"slashing"} healing damage.
As bonus action, it can use it's vines to make one of the following vine attacks.
Entangle.
An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability uses the spell entangle. (CL 4th, DC 13). The save DC is Wisdom-based.
Slam.
Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. On a successful hit, the target is grappled and restraining until they are able to succeed on a DC 15 Strength saving throw.
Description
This beast is an extremely rare hybrid of a sabretooth tiger that has been magically enhanced with an assassin vine plant.
Once friendly to you (requiring three consecutive animal handling checks of 13 or higher) it will assist you in combat as long as it's attuned party member is alive.
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