Small Humanoid (Goblin), Chaotic Evil
Armor Class 13 Leather Armor
Hit Points 10 (3d6)
Speed 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Passive Perception 9
Languages Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Horn Summon. He can be summoned by a specific magic goblin horn from anywhere in the multiverse for one hour.  After which he disappears back to his last location before the summoning.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. 

Short bow. RangedWeapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Bonus Actions

Nimble Escape. 
He can take the Disengage or Hide action as a bonus action on each of his turns.

Description

He’s a scrawny, little goblin wearing the ripped up uniform of a dead ranger to fit his tiny stature.  He mainly uses ranged weapons since he’s too weak for consistent melee attacks.  He has only one true friend in this world which is Neville.

Monster Tags: GoblinoidSidekick

NigerianWoody

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