Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Fists. Melee Attack: +5 to hit, reach 1 square., 1 target. Hit: (2d10) [bludgeoning] damage.
Rocks. Ranged Attack: +6 to hit, range 2 squares., 1 target. Hit: (3d10) [Bludgeoning] damage.
All damage is decreased by 1die per 1000hp lost to this unit
Panicked Surge: This unit moves 3 extra squares as the common folk panic, however they lose 40hp as they trample over each other to escape. If the Unit takes more than 50 points of damage they must make a Charisma Saving throw DC 12 or automatically take this action.
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