Huge Swarm of Small humanoids, Neutral Good
Armor Class 12 (chain shirt)
Hit Points 2000 (3d6 + 6)
Speed 2 ft., squares of movement
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Skills Investigation +3, Perception +2, Stealth +4
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

 

Actions

Fists. Melee Attack: +5 to hit, reach 1 square., 1 target. Hit:  (2d10) [bludgeoning] damage. 

Rocks. Ranged Attack: +6 to hit, range 2 squares., 1 target. Hit:  (3d10) [Bludgeoning] damage.

All damage is decreased by 1die per 1000hp lost to this unit

Reactions

Panicked Surge: This unit moves 3 extra squares as the common folk panic, however they lose 40hp as they trample over each other to escape. If the Unit takes more than 50 points of damage they must make a Charisma Saving throw DC 12 or automatically take this action.

 

Habitat: Underdark

WilliamJ

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