Medium Humanoid, Neutral
Armor Class 15 Natural armor
Hit Points 45 (6d8 + 18)
Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +8, Perception +4
Senses Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Electric Spine: The Zzekzan can use its electric spines to deliver a jolting shock on a successful melee attack, dealing an additional 2d6 lightning damage.

Sky Skimming: The Zzekzan can use its tail to glide through the air for up to 30 feet as a bonus action on its turn, without needing to make an Athletics check.

Actions

Multiattack: The Zzekzan makes two attacks, either with its claws or its tail whip.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Whip: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Description

 Lithe and agile, the Zzekzan stand as the intelligent lizard folk inhabitants of the electrified planet Zemzodia, their sinuous forms adorned with slender, metallic-like spines that crackle with latent electricity. With their keen adaptability to the electrified terrain, these reptilian beings maneuver with fluid grace, utilizing their strong, muscular tails to execute their distinctive "Sky Skimming" technique, gliding through the storm-laden skies with an elegance akin to aquatic creatures navigating through water. Resilient and resourceful, the Zzekzan forge amicable relations with those seeking refuge within the sheltered confines of the planet's towering mountain ranges, engaging in trade ventures and fostering communal bonds within their electrified domains.

Gamezdad

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