Large Undead (Demon, Human), Chaotic Evil
Armor Class 50
Hit Points 100000 (5d20 + 50000)
Speed 100 ft., He rides a dark horse and will out speed most enemies
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +18
Damage Resistances Bludgeoning, Damage Dealt By Traps
Damage Immunities Acid, Cold, Fire, Poison
Senses Passive Perception 30
Languages All
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Ever growing attack. For every time he does damage his attack stat increases by 100 points.

Ever growing defenses. When ever Bafu is hit his armor stat increases by 1 and has a defense increase of 5%.

Ever growing speed. Every time Bafu has an attacking phase his speed increases.

Actions

Redemption. after Bafu reaches 50% max hp he gains the ability to have 10% life steal on all attacks.

Action Melee Attack. Crimson void: +10 to hit, reach 4 ft., 2 target. Hit: 2 (8d20 + 6000) [poison + fire + slashing] damage. 

Action Ranged Attack. Crimson arrow: +5 to hit, range 10/10 ft., 1 target. Hit: 1-6 (5d20 + 3000) [poison + fire] damage.

Reactions

Thorny shield . Once at 10% max hp all damage done to Bafu is reflected with 10% of the damage done to him.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bafu himself is a knight with black and red armor. He rides his horse Void. The body of Bafu has never been seen for his armor is never taken off. He wields a sword that gets stronger the more times it attacks its opponents. And his bow though barely rarely used is a force to be reckoned with.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadhumanoid

Habitat: GrasslandMountain

Shadowhellspawn

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