Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 48 (8d8 + 12)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
7 (-2)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +6
Skills Stealth +6
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pounce. If the arachnilith starts its turn above a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the arachnilith can make one bite attack against it as a bonus action.

Spider Climb. The arachnilith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The arachnilith ignores movement restrictions caused by webbing.

Actions

Multiattack. The arachnilith makes six claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) slashing damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage and an additional 10 (3d6) poison damage.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Monster Tags: Demon

ratzzz

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