Large Undead, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 40 (8d8 + 8)
Speed 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
8 (-1)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +5
Skills Athletics +5, Intimidation +1, Survival +2
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aura of Corruption. At the end of the Elk's turn, it choose one creature within 15 ft. to of it. The chosen creature must succeed a Constitution saving throw DC 12 or take 6 (2d6) necrotic damage.

Charge. If the Elk move at least 20 ft. towards a creature and hits that creature with a Horn Attack, it takes 3 (1d6) extra necrotic damage and must succeed on a Strength saving throw DC 12 or get the prone condition.

Actions

Horn Attack. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6+3) piercing damage plus 3 (1d6) necrotic damage.

Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target with the prone condition. Hit: 15 (3d8 + 3) necrotic damage and the Elk regain hit points equals to half of the damage dealt.

Habitat: ArcticMountain

DDLaccount

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