Keen Senses. The Alebrije has advantage on Wisdom (Perception) checks that rely on sight or smell.
Flight. The Alebrije can fly using its vibrant wings
Colorful Aura. The Alebrije emits a magical, colorful aura in a 20-foot radius around itself. This aura has a calming and enchanting effect. Friendly creatures within the aura gain advantage on saving throws against being frightened or charmed, and any hostile creature starting its turn in the aura must succeed on a DC 14 Wisdom saving throw or be charmed until the start of their next turn.
Multiattack. The Alebrije makes two attacks: one with its bite and one with its claw.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
Ethereal Shift (Recharge 4-6). The Alebrije magically shifts between the Ethereal Plane and the Material Plane. While on the Ethereal Plane, it can't be affected or detected by creatures on the Material Plane, and vice versa.
Burst of Color (Recharge 5-6). The Alebrije releases a burst of colorful energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one. The colorful aura is dispelled for 1 minute after using this ability.
Mystical Whirlwind: The Alebrije can create a swirling, colorful aura around itself as a bonus action making the next attack against it have disadvantage
Reactions:
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Evasion Dance: The Alebrije can use its reaction to perform an elegant dance, giving it advantage on Dexterity saving throws against area-effect spells or abilities. This represents its agility and grace.
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Colorful Defense: When a creature makes a melee attack against the Alebrije, it can use its reaction to release a burst of colorful energy. The attacker must make a Wisdom saving throw dc 14 or be blinded for one round.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
whimsical beasts resembling animals, people, objects, and imaginary creatures intense colors and intricate patterns..
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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