Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 50 (6d12 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws CON +5
Skills Perception +2
Damage Resistances Slashing
Senses Passive Perception 12
Languages Common plus any race specific language.
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands to make a melee attack.

Bonus Actions

Action Surge (1/day). You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. 

Reactions

Spear brace. When someone enters melee attack range they must make a Dexterity Saving Throw (DC 15). They take 2d6 piercing damage on failed throw.

Description

Anari guard veterans fought in the war of the two queens. They are loyal to their queen, coming from many different social and economic backgrounds.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2023 12:38:40 AM
5
1
1
Coming Soon

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

UtopianAnarchist

Comments

Posts Quoted:
Reply
Clear All Quotes