Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands to make a melee attack.
Action Surge (1/day). You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Spear brace. When someone enters melee attack range they must make a Dexterity Saving Throw (DC 15). They take 2d6 piercing damage on failed throw.
Description
Anari guard veterans fought in the war of the two queens. They are loyal to their queen, coming from many different social and economic backgrounds.
Previous Versions
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11/1/2023 12:38:40 AM
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1
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Coming Soon
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