Medium Humanoid, Neutral Evil
Armor Class 13 (Natural Armor)
Hit Points 22 (5d8)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
8 (-1)
CHA
16 (+3)
Senses Passive Perception 9
Languages Common, Deep Speech
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The cultist is a ard-level spelicaster. Their spelicasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They regain their expended spell slots when they finish a short or long rest. They know the following spells:

Cantrips (at will): Eldritch Blast, Mage Hand

1st-2nd level (2 2nd-level slots): Arms of Hadar, Cause Fear, Command, Ray of Enfeeblement.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +1) piercing damage.

Eldritch Blast. Ranged Spell Attack: +5 to hit, range 60 ft. one target. Hit: 5 (1d10) force damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2023 3:48:09 AM
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11/1/2023 3:50:16 AM
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miccorey29

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