Armor Class
13
(Natural Armor)
Hit Points
22
(5d8)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
11
(+0)
INT
11
(+0)
WIS
8
(-1)
CHA
16
(+3)
Senses
Passive Perception 9
Languages
Common, Deep Speech
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The cultist is a ard-level spelicaster. Their spelicasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They regain their expended spell slots when they finish a short or long rest. They know the following spells:
Cantrips (at will): Eldritch Blast, Mage Hand
1st-2nd level (2 2nd-level slots): Arms of Hadar, Cause Fear, Command, Ray of Enfeeblement.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +1) piercing damage.
Eldritch Blast. Ranged Spell Attack: +5 to hit, range 60 ft. one target. Hit: 5 (1d10) force damage.
Previous Versions
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11/1/2023 3:48:09 AM
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11/1/2023 3:50:16 AM
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Coming Soon
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