Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Flyby. The owlbear doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Multiattack. The owlbear makes three attacks: one with its beak and two with its talons.
Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) piercing damage.
Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 5) slashing damage.
Wing Buffet. The albino owlbear beats its wings powerfully, creating a blast of air that affects all creatures in a 15-foot cone in front of it. Each affected creature must make a DC 16 Strength saving throw or take 18 (4d8) bludgeoning damage and be pushed 15 feet away from the owlbear. On a successful save, the creature takes half damage and isn't pushed.
Feathered Surge. The albino owlbear can unleash a powerful surge of energy through its feathers. It can make a bonus action attack with its beak, dealing an additional 12 (1d8 + 5) piercing damage if the attack hits.
Retaliation. When the albino owlbear is hit with a melee attack, it can use its Retaliation to make a beak attack against the attacking creature as an immediate response.
The albino owlbear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The albino owlbear regains spent legendary actions at the start of its turn.
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Aerial Assault. The albino owlbear flies up to its fly speed and targets a creature within 60 feet with a powerful aerial dive. The targeted creature must make a DC 16 Dexterity saving throw or take 36 (4d12 + 5) slashing damage and be knocked prone on a failed save. On a successful save, the creature takes half damage and isn't knocked prone.
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Blinding Gaze (Costs 2 Actions). The albino owlbear focuses its gaze on a single target within 60 feet. The targeted creature must make a DC 16 Constitution saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the blindness on a success.
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Feathered Fury. The owlbear ruffles its feathers and lets out a deafening screech. Each creature within a 30-foot radius must make a DC 16 Constitution saving throw or take 18 (3d10 + 5) thunder damage and be deafened for 1 minute on a failed save. On a successful save, the creature takes half damage and isn't deafened. Deafened creatures can repeat the saving throw at the end of each of their turns, ending the deafness on a success.
Description
The Albino Owlbear is a majestic and imposing creature, a rare variation of the fearsome owlbear species. Its enormous form, covered in pristine white feathers, stands as a testament to its unique and elusive nature. The Albino Owlbear's large, powerful body is a sight to behold, with its snow-white plumage standing in stark contrast to the surrounding wilderness.
With large, piercing, yet gentle blue eyes, the Albino Owlbear possesses a keen sense of sight, allowing it to hunt with remarkable precision. Its beak, used for both feeding and as a formidable weapon, gleams with a sharp and polished ivory sheen, while its talons are equally formidable, capable of inflicting devastating damage.
Large, feathery wings adorn its sides, granting it the ability to take to the skies with remarkable agility. The air ripples and shudders with every beat of its wings, and the beast moves gracefully through the air, striking fear into those who witness its aerial prowess.
Despite its formidable appearance, there is an air of serenity about the Albino Owlbear, which is uncommon among its more common counterparts. It is a creature of grace and beauty, and its appearance, while imposing, carries an aura of otherworldly elegance, as if nature itself has painted this creature with divine artistry. Though elusive and reclusive, when encountered, the Albino Owlbear commands awe and respect, embodying the enigmatic and untamed spirit of the wilderness.
Lair and Lair Actions
Hidden deep within an ancient, untouched fey forest, the lair of the Albino Owlbear is a place of both untamed beauty and haunting mystique, perfectly reflecting the nature of its enigmatic inhabitant. The entrance is obscured by dense, overgrown vegetation, and a labyrinthine path grants access to the hidden sanctuary.
Lair Actions
On initiative count 20 (losing initiative ties), the Albino Owlbear takes a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
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Ethereal Mist: The chamber is filled with a silvery, ethereal mist that obscures vision. All creatures within the central chamber must make a DC 15 Wisdom saving throw or become charmed by the mystical atmosphere for 1 minute. Charmed creatures regard the lair with an eerie sense of fascination, and they are unable to take hostile actions against any creature or object in the lair during this time. A charmed creature can repeat the saving throw at the end of each of its turns to end the effect.
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Crystalline Resonance: The crystals lining the chamber's walls begin to emit a resonant hum. This humming affects all creatures within the lair. Each creature must make a DC 15 Constitution saving throw or be restrained by the ethereal energy for 1 minute. While restrained, a creature is unable to move or take actions. A restrained creature can repeat the saving throw at the end of each of its turns to end the effect.
Regional Effects
The region containing the Albino Owlbear's lair is touched by an eerie enchantment, which creates one or more of the following effects:
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Luminous Flora: In the vicinity of the lair, the flora takes on an otherworldly luminescence. This soft, radiant light creates a calming, peaceful atmosphere and extends for 1 mile around the lair, transforming the forest into a magical, ethereal wonderland.
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Auditory Illusion: Mysterious, haunting melodies and gentle whispers can be heard within the region surrounding the lair. These auditory illusions can be heard within a 3-mile radius, captivating and unsettling travelers as they journey through the forest.
If the Albino Owlbear dies, these effects fade over the course of 1d10 days as the enchantment dissipates, returning the forest to its natural state.
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