Pack Tactics. This character has advantage on an attack roll against a creature if at least one of their allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Battle Axe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands to make a melee attack.
Hand Axe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60, one target. Hit: 4 (1d6 + 1) slashing damage
Description
The kingdom of Blackrift lays to the north, far past the snow-capped mountains of the Highland Reaches - a realm of tundra, dense boreal forest, and endless snowy wastes. Blackrift earned its name from the deep coastal valley where it rules from - a great forested vale sheltered from the harshest weather by steep natural walls. The people of this land are hardy warriors, hardened by continual struggles against orcs, barbarians, and the land itself. Society here is militant and organized around the rule of a warrior king who rules with absolute authority.
Blackrift is renowned for its axe-wielding warriors, the deadly sea reavers who man its fleets of ships. History still records when, in an age not long past, the Blackrift armada spread south - conquering the lands of the Greenwold one by one and seizing Castle Grayhaven as their own. Ultimately, a coalition of the free nations of the realm overcame the invading force, driving them back to the frozen north. Blackrift never fully recovered from the defeat and the current king, Wulfkirk of Kragwall, dreams nightly of reclaiming his nation’s lost glory.
Previous Versions
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11/1/2023 7:04:26 AM
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2
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4
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1
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Coming Soon
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