Armor Class
10
Hit Points
27
(1d4 - 2)
Speed
20 ft., Climb 20 ft.
STR
2
(-4)
DEX
1
(-5)
CON
6
(-2)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Senses
Darkvision 30 ft., Passive Perception 4
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Object Impermanence. The hatchling has disadvantage on Wisdom (Perception) checks and a −5 penalty to its passive Wisdom (Perception) score.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 (1) piercing damage, and the target must succeed on a DC 8 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 1 minute.
Description
The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.
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