Medium Celestial (Angel), Typically Lawful Good
Armor Class 14 (natural armor)
Hit Points 25 (6d6 + 4)
Speed 30 ft., Fly 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws WIS +4, CHA +6
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Celestial, any language it knew in life if applicable.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Angelic Weapons. The Valkyrie's weapon attacks are magical. When the Valkyrie hits with any weapon, the weapon deals an extra (2d4) radiant damage.

Innate Spellcasting. The Valkyrie's spellcasting ability is Charisma (spell save DC 13). The Valkyrie can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. The Valkyrie has advantage on saving throws against spells and other magical effects.

Devine truth. The Valkyrie instantly knows if it heard a lie and knows what creature lied if the creature is visible to the Valkyrie.

Actions

Multiattack. The Valkyrie makes one Mace attack and one Wing attack.

Mace. Melee Weapon Attack: (+5) to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) bludgeoning damage.

Wing. Melee Weapon Attack: (+5) to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Healing Touch (3/Day). The Valkyrie touches another creature. The target magically regains 15 (3d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The Valkyrie magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Valkyrie's choice).

In a new form, the Valkyrie retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Reactions

Rebuke the untruthful. The Valkyrie can use it's reaction to inflict 2 (1d6-1) radiant damage on a creature that has spoken a lie that the Valkyrie heard.

The Valkyrie must make a charisma saving throw (DC 15); on a failed save the Valkyrie can't use Devine truth for (1d4) turns, success or fail the Valkyrie can't use this feature for 4 turns.

 

Description

Female humanoids (typically human) with large wings appears like it's being consumed by metal-skin transformation and magical glowing streaks through out. It only partially resembles it's past appearance if applicable, but resembles closer to a living statue.

Valkyries are an order of guides to Valhalla, as well as shield maidens. And primarily serve under Odin.

Monster Tags: Angel

MysteriousManInTheMansion

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