Medium Celestial, Neutral Good
Armor Class 14 Natural armor
Hit Points 65 (10d8 + 20)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
20 (+5)
Skills Performance +9, Persuasion +9
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 16
Languages all, telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting: Cheer Bear's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Cheer Bear can innately cast the following spells, requiring no material components:

  • At will: dancing lights, minor illusion, thaumaturgy
  • 3/day each: bless, heroism, spiritual weapon

Magic Resistance: Cheer Bear has advantage on saving throws against spells and other magical effects.

Actions

Cheerful Rainbow: Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 7 (1d6 + 5) radiant damage, and the target must make a Wisdom saving throw (DC 17) or be charmed and feel happy and optimistic for 1 hour. While under this effect, the creature gains advantage on attack rolls, ability checks, and saving throws.

Sunshine Aura: Cheer Bear can radiate an aura of sunshine in a 20-foot radius around her. Any creature in the area must make a Wisdom saving throw (DC 17) or be charmed and feel happy and optimistic for 1 hour. While under this effect, the creature gains resistance to cold damage and has advantage on saving throws against fear effects.

Rainbow Blast: Once per day, Cheer Bear can create a rainbow-colored beam of energy that shoots from her belly badge. Each creature in a 30-foot cone must make a Dexterity saving throw (DC 17) or take 45 (10d8) radiant damage, or half as much damage on a successful save.

Description

Cheer Bear, a cheerful Care Bear who always looks on the bright side of things.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2023 10:25:19 PM
8
0
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Coming Soon
Dracopolis

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