Large Celestial, Lawful Good
Armor Class 20 (natural armor)
Hit Points 305 (28d10 + 161)
Speed 40 ft., Fly 120 ft.
STR
27 (+8)
DEX
24 (+7)
CON
25 (+7)
INT
19 (+4)
WIS
20 (+5)
CHA
24 (+7)
Saving Throws STR +14, CON +13, CHA +13
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Hands of Luhnos (Mythic Trait; Recharges after a Short or Long Rest). If Raphael is reduced to 0 hit points, he doesn’t die or fall unconscious. Instead, he regains 50 hit points. In addition, Raphael is shrouded in a holy light cloak, granting him 50 temporary hit points. While Raphael has these temporary hit points he is able to summon a second arcane hand, and make an attack with each as one bonus action.

Legendary Resistance (3/Day). If Raphael fails a saving throw, it can choose to succeed instead.

Magic Resistance. Raphael has advantage on saving throws against spells and other magical effects

Spellcasting. Raphael can cast one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20, +7 to hit):

3/day each: Blinding SmiteArcane Hand (6th level) (No Concentration, but can only have one hand summoned at a time, and their maximum hit points are halved)

1/day each: Wall of Light

Actions

Multiattack. Raphael makes two holy light blade attacks and casts/uses Arcane Hand.

Holy Light Blade. Melee Weapon Attack+14 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) radiant damage.

Teleport. Raphael magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see.

Legendary Actions

Raphael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Raphael regains spent legendary actions at the start of his turn.

Attack. Raphael makes one Holy Light Blade attack.

Holy Light Magic (Costs 2 Actions). Raphael uses spellcasting or teleport.

Holy Light Prison (Costs 2 Actions). Raphael uses his arcane hand to imprison a creature that is within 5 feet of it. The creature must succeed on a DC 20 Dexterity saving throw or be surrounding by a holy light barrier. While inside the barrier the creature is Restrained and takes 35 (10d6) radiant damage at the end of each of it's turns. If the hand takes 60 damage or more on a single turn then the barrier is destroyed. Raphael is unable to use the hand while it is imprisoning a creature.

Mythic Actions

If Raphael’s mythic trait is active, he can use the options below as legendary actions, as long as he has temporary hit points from his Hands of Luhnos.

Left Hand of Luhnos. Raphael uses Arcane Hand.

DarkTaiga

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